In a stunning industry revelation, a new Guinness World Record has been set for the longest videogame development period in history—and it makes the highly discussed wait for GTA VI look short by comparison.
Independent studio LunarForge Interactive officially unveiled their long-anticipated sci-fi adventure game, StarQuest: Chronicles of the Void, after an extraordinary 24 years in development. Guinness World Records confirmed the achievement, noting that no other game—AAA or indie—has spent as long in active production.
Originally started in 2001 by a team of just three developers, the game underwent numerous engine changes, platform rewrites, funding shifts, and redesigns as gaming technology evolved. Over time, the team grew, shrank, and evolved, but the project never died.
Lead developer Marcus Hale described the journey as “a marathon of passion, setbacks, reinvention, and absolute refusal to quit.”
During its unveiling, fans were shocked to learn that the team rebuilt the game seven times across different hardware generations—from early PC builds to modern Unreal Engine frameworks. What began as a pixel-art exploration game has now become a fully immersive open-world space RPG with advanced AI companions, dynamic planetary ecosystems, and procedurally expanding galaxies.
Gamers quickly began comparing the timeline to the long-awaited release of GTA VI, joking across social media that “Rockstar’s delay is nothing now.”
Despite the extended timeline, industry analysts say the record may never be broken again due to rising development costs and market pressures.
Early previews praise StarQuest for its emotional storytelling, atmospheric worlds, and deep customization, prompting some to call the game “a love letter two decades in the making.”
LunarForge Interactive has announced that the game will finally release globally in mid-2026.